Communications in Humanities Research

- The Open Access Proceedings Series for Conferences


Communications in Humanities Research

Vol. 3, 17 May 2023


Open Access | Article

How Can Virtual Reality Technologies Transform the Art Field

Zihan Yang * 1 , Wanyu Zhu 2
1 Hongwen school Qingdao Campus, Qingdao, 266100, China
2 Oregon State University, Corvallis 97333, United States

* Author to whom correspondence should be addressed.

Communications in Humanities Research, Vol. 3, 98-103
Published 17 May 2023. © 2023 The Author(s). Published by EWA Publishing
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Citation Zihan Yang, Wanyu Zhu. How Can Virtual Reality Technologies Transform the Art Field. CHR (2023) Vol. 3: 98-103. DOI: 10.54254/2753-7064/3/20220202.

Abstract

In this paper, the researchers mainly focus on the fact that art will no longer be subordinate to reality. Instead, it will be blended into reality. Amongst others, Virtual Reality (VR) technology emerges as a good solution by allowing artists to create artwork in a digital virtual space. At the same time, the researchers also look into the future of VR. To bring a better creative environment for artists, VR tools are conceived in this paper that is suitable for them to create in the future. Finally, the researchers provide a platform for artists to show their work to more people.

Keywords

Virtual Reality, Virtual environment, Art

References

1. Grabo, Theresa N. "Unknown Toxic Exposures: Arts and Crafts Materials." Aaohn Journal 45.3 (1997): 124-130.

2. Roberts L C. From knowledge to narrative: Educators and the changing museum[M]. Smithsonian Institution, 2014.

3. Grabo, Theresa N. "Unknown Toxic Exposures: Arts and Crafts Materials." Aaohn Journal 45.3 (1997): 124-130.

4. “Unleash Your Creativity through VR Art, Paintings, and Sculptures.” Oculus VR Headsets, Games & Equipment - Meta Quest, https://www.oculus.com/blog/unleash-your-creativity-through-vr-art/.

5. Feltham, Jamie. “TouchSense Force Lets DEVS Create Better Haptic Feedback on Touch.” UploadVR, 22 Feb. 2017, https://uploadvr.com/touchsense-force-delivers-high-quality-haptic-fe edback-oculus-touch/.

6. The Future of VR In The Art Industry. Victory Art. (2022, March 11). Retrieved August 7, 2022, from https://www.victoryart.eu/blog/category/learn-more/article/the-future- of-vr-in-the-art-industry.xhtml

7. Turning virtual art into a virtual reality. Artfinder. (n.d.). Retrieved June 24, 2022, from https://www.artfinder.com/blog/post/turning-virtual-art-into-virtual-re ality/#/

Data Availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Authors who publish this series agree to the following terms:

1. Authors retain copyright and grant the series right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this series.

2. Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the series's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this series.

3. Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See Open Access Instruction).

Volume Title
Proceedings of the International Conference on Interdisciplinary Humanities and Communication Studies (ICIHCS 2022), Part 1
ISBN (Print)
978-1-915371-29-4
ISBN (Online)
978-1-915371-30-0
Published Date
17 May 2023
Series
Communications in Humanities Research
ISSN (Print)
2753-7064
ISSN (Online)
2753-7072
DOI
10.54254/2753-7064/3/20220202
Copyright
17 May 2023
Open Access
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited

Copyright © 2023 EWA Publishing. Unless Otherwise Stated