Communications in Humanities Research

- The Open Access Proceedings Series for Conferences


Communications in Humanities Research

Vol. 7, 31 October 2023


Open Access | Article

Research on the Application of Emotional Design in Character Shaping of Genshin Impact

Feiyu Tang * 1
1 ZJU-UIUC Institute

* Author to whom correspondence should be addressed.

Communications in Humanities Research, Vol. 7, 15-21
Published 31 October 2023. © 2023 The Author(s). Published by EWA Publishing
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Citation Feiyu Tang. Research on the Application of Emotional Design in Character Shaping of Genshin Impact. CHR (2023) Vol. 7: 15-21. DOI: 10.54254/2753-7064/7/20230729.

Abstract

Emotional Design is a useful tool to create emotional experience for the users in industrial design. However, this method is rarely used in character shaping in games. This essay uses emotional design as an angle to analyze the character shaping in Genshin Impact and concludes the successful strategies used by Genshin from three different aspects of emotional design: visceral, behavioral, and reflective. This research offers a new approach to character shaping in games and will help game designers create affable and successful character.

Keywords

emotional design, role playing game, game characters, player experience, parasocial relationship

References

1. Bopp, J.A, Muller, L.J., Aeschbach, L.F., Opwis, K., and ,el;er, E.D. (2019). “Exploring Emotional Attachment To Game Characters,” in Proceedings of the Annual Symposium on Computer-Human Interactions of Dogital Games. FDG ‘20.DOI:10.1145/3402942.3403004

2. D.A. Norman, “Emotional Design”, New York: Basic Books (2004).

3. Wu, Dan (2014). “Mobile Games Emotional Design For Female Players,” postgraduate Program School of Fine Arts Central China Normal University, https://kns.cnki.net/KCMS/detail/detail.aspx?dbname=CMFD201402&filename=1014235607.nh.

4. Huang, Shi. (2010). “Game Characters Design based on Users’ Psychology.” Communication University of China, https://www.cnki.com.cn/Article/CJFDTOTAL-ZSHI201006024.htm

5. Youxiputao(2022). “Mihoyo’s Method of Creating Characters, a Perspective from Genshin Impact http://youxiputao.com/articles/23835

6. Genshin Impact Characters List, GENSHIN.GG, https://genshin.gg/

7. Bennett, Characters introduce, Genshin impact, https://genshin.hoyoverse.com/en/character/mondstadt?char=9

8. Kamisato Ayaka, Characters introduce, Genshin impact, https://genshin.hoyoverse.com/en/character/inazuma?char=0

Data Availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

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Volume Title
Proceedings of the 4th International Conference on Educational Innovation and Philosophical Inquiries
ISBN (Print)
978-1-83558-037-0
ISBN (Online)
978-1-83558-038-7
Published Date
31 October 2023
Series
Communications in Humanities Research
ISSN (Print)
2753-7064
ISSN (Online)
2753-7072
DOI
10.54254/2753-7064/7/20230729
Copyright
31 October 2023
Open Access
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited

Copyright © 2023 EWA Publishing. Unless Otherwise Stated