Communications in Humanities Research

- The Open Access Proceedings Series for Conferences


Communications in Humanities Research

Vol. 17, 28 November 2023


Open Access | Article

China’s Adaptation of Transmedia Fictions and Online Games

Han Xu * 1 , Javier Gonzale Patiño 2 , José Luis Linaza 3
1 Universidad Autónoma de Madrid
2 Universidad Autónoma de Madrid
3 Universidad Autónoma de Madrid

* Author to whom correspondence should be addressed.

Communications in Humanities Research, Vol. 17, 63-68
Published 28 November 2023. © 2023 The Author(s). Published by EWA Publishing
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Citation Han Xu, Javier Gonzale Patiño, José Luis Linaza. China’s Adaptation of Transmedia Fictions and Online Games. CHR (2023) Vol. 17: 63-68. DOI: 10.54254/2753-7064/17/20230825.

Abstract

As a new cultural form, transmedia fictions have gradually become one of the leisure and entertainment methods that young people like. Online games are also one of the favorite forms of entertainment for young people today. With the development of Internet and the prosperity of transmedia fictions in China, online games adapted from transmedia fictions began to appear,and gradually becoming a new trend. The fusion of these two cultures with different forms and different media conforms to Jenkins’ viewpoint in Convergence Culture: Where Old and New Media Collide, and he believes that “convergence occurs within the brains of individual consumers and through their social interactions with others” [1]. Taking China’s transmedia fictions as an example, this paper briefly describes the adaptation between transmedia fictions and online games, based on the current economic benefits and development trends of cooperation between the two, and discusses the future cooperation prospects between them.

Keywords

transmedia fictions, online games, adaptation

References

1. Jenkins,Henry .(2008) Convergence Culture: Where Old and New Media Collide. Revised ed. New York: New York University Press.

2. Xu,Han.,Javier Gonzale Patiño.,José Luis Linaza . (2023). Reader Influence on the Creation of Transmedia Science Fiction: A Participatory Culture Perspective. Humanities and Social Sciences Communications.

3. Wu,Lingling. (2007). From Literary Theory to Game Theory and Philosophy of Art——A Summary of Aesthetic Research of Electronic Games in Europe and America: Social Sciences in Guizhou.8.88-92.

4. Li,Haiping. (2015). From “Free Expression” to “Interest-driven” —— China’s online essay The commercialization of science. Journal of Fujian Jiangxia University. 12.

5. Vila, Natàlia . (2023). Screen Adaptations and Transmedia Storytelling.Arcadia.

6. Montesi, M. & Aragoneses, M. (2014). Does a film adaptation of a novel influence reading behaviour? The answer is on the Web. Nuovi Annali della Scuola Speciale per Archivisti e Bibliotecari. XXVIII, pp. 223-239.

7. Inwood, Heather.(2014). “What’s in a Game? Transmedia Storytelling and the Web-Game Genre of Online Chinese Popular Fiction.” Asia Pacific Perspectives: Spring/Summer , 6-29.

8. Xu, Baojin.(2012). The Propagation of the Network Novel of the Cross-media Cooperation of the Chinese Mainland, M.A Thesis. Hebei: Hebei University.

9. China Academy of Social Sciences.(2021). “2021 China Online Game Market Report”.

10. Hu,Yan., Xiong,Zhuang.(2018 )The Economic Development Prospect of Online Fiction Adapted from Movies and Games: Modern Commerce.151-153.

Data Availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Authors who publish this series agree to the following terms:

1. Authors retain copyright and grant the series right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this series.

2. Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the series's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this series.

3. Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See Open Access Instruction).

Volume Title
Proceedings of the International Conference on Global Politics and Socio-Humanities
ISBN (Print)
978-1-83558-167-4
ISBN (Online)
978-1-83558-168-1
Published Date
28 November 2023
Series
Communications in Humanities Research
ISSN (Print)
2753-7064
ISSN (Online)
2753-7072
DOI
10.54254/2753-7064/17/20230825
Copyright
28 November 2023
Open Access
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited

Copyright © 2023 EWA Publishing. Unless Otherwise Stated